Diablo 4: Death Trap Rogue Endgame Build Guide

Posted 11 months ago in Other.

Welcome to the Death Trap Rogue guide! This build combines extraordinary crowd control, utility, and raw power into one complete package to cope with anything the sport has to offer

Diablo 4: Death Trap Rogue Endgame Build Guide

 

Welcome to the Death Trap Rogue guide! This build combines extraordinary crowd control, utility, and raw power into one complete package to cope with anything the sport has to offer. While Poison Trap or Death Trap might be included in any Rogue build, one specializes in them by combining both using the trap-themed Exposure Key Passive. Pairing this using the cooldown recovery of Twisting Blades enables you to reset your traps within seconds to unleash hell in your foes all the time!

Overall the build provides extensive similarities using the Twisting Blades Rogue both in setup and playstyle. The main differences are lower movement speed, stronger nukes, and also the ability to pull enemies along with Prime Death Trap stuff which makes the building shine. Pulling enemies offers great group utility, but even just in solo play, it's helpful to knock enemies to your Poison Trap and Bladedancer AoE effects to create quick work of these.

While usually you have to jump around the battlefield to increase the potential of Twisting Blades striking most targets possible, the Trapper playstyle is much more relaxed. Running this build, you will be toying together with your enemies effortlessly instead. Let's get started!

Twisting Blades

?Twisting Blades is our main ability. You stick two knives to your enemy which go back to you from the enemy's position after 1.5 seconds, dealing massive harm to anything inside a straight line.

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This skill constantly resets our cooldowns with Advanced Twisting Blades. As a result, you've got a much faster-paced playstyle and much more frequent use of your skills when compared with other Rogue builds. In large packs, just one attack can reset your cooldowns by multiple seconds. In addition, the skill includes a high Lucky Hit Chance that is triggered many times per attack through Bladedancer, bringing back Death Trap in no time using the Exposure passive.

Rogue Specialization - Inner Sight

Rogues can pick one out of three special passives that boost their play style. Our choice here's Inner Sight since you want to spam Twisting Blades whenever possible. Because of this, the build becomes very resource hungry, which is solved partly through this Specialization choice.

To procure it, you have to attack marked enemies that have a purple icon above their heads. Depending on the damage done toward the target, you fill the Inner Sight gauge alongside your Energy globe pretty much quickly. This adds another essential decision-making element towards the playstyle as well as some practice using the build for use to its full effect.

You also have to weigh within the options: could it be better to attack the Inner Sight target because you're running and have less Energy, or in the event, you maximize the number of enemies the returning blades hit? Sometimes you can do both, you cannot, so be ready to react according to the situation. Luckily with this build, we do not have to pay much focus on this since the pull effect of Death Trap causes us to attack the best target automatically. On single targets, there is no need to worry concerning the targeting and you ought to get a proc every couple of seconds for comfortable Twisting Blades spamming.

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