That comparison holds true between PSO2 and NGS

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That comparison holds true between PSO2 and NGS

Everyone's upset their"progress" will not transfer over, but nobody appears to meseta pso2 understand that NGS is a wholly different game style out of PSO2 as we currently know it. They probably are not. This is similar to being mad your Xenoblade Chronicles progress does not move over to Xenoblade Chronicles 2. They have comparable battle systems with comparable leveling mechanics, but they're not the same.

That comparison holds true between PSO2 and NGS. Comparing progress between the two games is like comparing apples to apples. What you're whining about is completely unrealistic. And, if you are so much of a PSO2 purist that you will just refuse to play NGS, nice, don't. You are still getting a complete graphical overhaul of the primary game, and that alone is sufficient to get excited about. You are behaving like this will supercede PSO2 in every manner and the current PSO2 will just die. The first PSO2 is getting a complete engine rework and graphical overhaul, it could not be farther from being dead. What more do you desire?

It ought to be"different-enough" to feel as though your progress in PSO2 has been for an entirely different game. Both in structure and in method. Something like"crap NGS Advance Quests while angling for RNG PSE bursts for 20 levels on each and every class" could be a problem. Class levels with changeable classes vs 80 character levels without a varying classes) would help.This way the game still has the main core aspects players anticipate but is fresh and new at the exact same moment. I think that it's still going to be instanced rather than open world. Gameplay shown up to now has shown 8 participant instance maxes. This wouldn't violate current AI systems, thinking about the current AI only follow your path or teleport to you when they have stuck. I am thinking it is going to be a similar system to what Dragon's Dogma Online had. The world is huge and open, but everything out of cities was instanced. The world is huge and open, but everything out of cities was instanced. They watered down the climbing to some formula and transformed a lot of classes but today that it's gone I always wish to play with it.

I'd love Dragon's Dogma Online-styled experiences in Phantasy Star if since it gives us a reason to explore the planet (or at least fast journey to PSO2 Meseta for sale it to jump in and out) and to have a struggle with the directors and enemies.

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