Sony and the Rocket League Trading will have to capitulate

Posted 4 years ago in Clothing.

Sony and the Rocket League Trading will have to capitulate

Sony and the Rocket League Trading will have to capitulate

It used to be a pipedream, the idea that you could play the same game on multiple consoles, and retain the progress across both. I remember daydreaming about how cool it would be back in high school — my friends had PlayStations, and I was a Nintendo loyalist. Wouldn’t it be great if we could play together, despite that difference?This is the reality that the Unreal Engine and Fortnite are creating. And with time, Sony and the Rocket League Trading will have to capitulate and do the same with their system. And key to all this, alongside the power of Epic’s engine, is the voice and communications client that makes sure you can smack talk your friends no matter what device you’re playing on.

Vivox is a company that’s been around for years, quietly powering the voice ops of the biggest games in www.lolga.com the industry. It began humbly with Eve and the EverQuest franchise, but have grown to drive the tech behind League of Legends, PUBG, World of Tanks, Rainbow Six: Siege, and more. They are the voice tech behind Fortnite, including the Nintendo Switch version. Almost everything that doesn’t have its own form of voice chat uses Vivox.

It worked closely with Epic and Unity, so that adding their functions to any game is almost as simple as flipping a switch. Developers can plug it in so easily, and up until several thousand concurrent users, it’s absolutely free. They recently announce that they now serve over 100 million gamers, with eyes on moving into China’s gaming scene. Epic and Vivox understand that letting gamers play together should be tantamount to any other issues.

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