WoW TBC Classic: Outland Map and Plot Introduction - Zangarmarsh

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WoW TBC Classic: Outland Map and Plot Introduction - Zangarmarsh

After stepping into the Dark Portal and taking a good view of the Hellfire Peninsula and completing the mission, Zangarmarsh became the second area where players set foot. It is located in the most central area of ​​the entire Outland, connected in four directions: south, east, north, and west. The other four maps are a bit of a transportation hub.

As a swampy wetland, of course, you can see huge mushrooms growing everywhere here. I don’t know what kind of influence it is. These mushrooms can grow to a height higher than buildings, and they are shrouded in a hazy area for many years. In the fog, both the music and the scenery give people a sense of calm - of course, except for the often nasty Naga.

Like Hellfire Peninsula, Zangarmarsh also has a huge dungeon group, including three 5-person dungeons (Steam Caverns, Slave Pens, Underbogs) and a T5 25-person group of the Serpent Shrine. The subsequent stages will be open. What's interesting is that the entrances of these dungeons are all located at the bottom of the lake in the central lake of Zangarmarsh. Players need to swim to find the entrances of the dungeons. It is precisely because of this that it was called the holy land of Wild PVP.

In fact, Zanga Marsh has a special form of outdoor PVP, that is, occupying the Zanga Twin Towers on the south bank of the Great Lakes, and the party with more people will slowly gain control. At the same time, after occupying the area, carry a flag from a specific NPC in the camp to the center of the twin towers, and you can get the Buff that increases the attack power by 5% in the area and the control right in the central cemetery of the twin towers. Killing opponent players within the range of the twin towers can obtain the Salma/Honor Hold Medal, and then exchange for items and equipment in their respective camps or back to the Hellfire Peninsula.

There are two camps for both sides of the Alliance tribe. One corresponds to the reputation of the Cenarion Expeditionary Army, and the other corresponds to the reputation of the Spore Man. The reputation of the Cenarion Expeditionary Army is mandatory at the beginning of the version because it is related to the dungeon key , And the spore people belong to the prestige attached, if there is no hard equipment requirements (such as anti-riding moss shield), you can wait until later to slowly brush.

Let’s talk about the basic plot of this map. Zangarmarsh was originally a famous ecological area in the Outland (similar to our wetland park in reality). There were originally 5 large lakes, so why we can only see one now What? The reason lies in Illidan's men. Ms. Vaschi came here with her Naga Legion, and then began to set up camps on every lakeside, build huge pumps and start pumping water.

This behavior severely disrupted the ecological balance and caused many of the original creatures living here to cut off the source of food and turn to behave strangely. For example, the huge fungal monsters we encountered during the mission were because there was nothing. Can eat, then turned to bully the weak spore people. Because of the abnormal movement in Zangarmarsh, the Cenarion Expeditionary Force sent by the Cenarion Circle to Outland began to investigate. As players, we must assist them in driving away the nasty Naga, and at the same time, we must find a way to help the poor.

In addition to the camps mentioned above, the two camps also sent their own expedition teams. The Darkspear Trolls from the Horde and the Kurenei from the Alliance came here quietly, wanting to seek a military advantage for themselves in outland. If WoW Classic TBC Boosting really wear you down, buy Cheap WOW TBC Classic Boosting will save you more time.

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