The launch cadence was also discusse

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The launch cadence was also discusse


Interview With EVE Mobile ISK Online's Hilmar Pétursson Reveals Details About Seasonal Changes

"Absolutely, it is the long-term vision. I mean, we have had to employ some manual intervention to get the thing moving and simply to collect information on where the boundaries are -- The blackout, the drifters, the wormhole relations, all the things we've been doing."

The Blackout was obviously touched on as well, with Hilmar coming away satisfied with how it was conducted, and the learnings the team managed to come off with,"This was a excellent experiment to know what a good duration is, and in this case it was too long. We included really nothing to our own knowledge about it after day 40, 66 days was too long"

The launch cadence was also discussed, with Hilmar discussing finding the ideal balance between releasing all at once versus slice meal,"The way we've been managing the updates, I often describe it like as if you had been a sausage factory. You want to produce sausages, put them in a bunch, package them together, and here's a bunch of sausages. But we're kind of just releasing one long sausage which has no break in it and no one wants that. Our upgrades are supply driven, what gets delivered by EVE Echoes ISK For Sale the dev team is simply released in one long stream."

 
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